Archive for the ‘video games’ Category

WON'T SOMEBODY THINK OF THE CHILDREN

Friday, July 18th, 2008

Spike Trap Type 1
Spike Trap Type 2
EVIL YOUTH LEARNING TO KILL ON VICIOUS DIGITAL SPIKE TRAP SIMULATOR:
[youtube=http://www.youtube.com/watch?v=E-k8mjXE8L4&hl=en&fs=1]

GLS 2008

Friday, July 11th, 2008

So I’m taking loads of photos, but forgot the cable. I’m going to amazing panels but i should point you to Mark “Danger” Chen’s liveblogging if you’re curious RIGHT NOW about what’s going on.

lots of interesting work going, but overall there’s seem to be a feeling that we need better tools for curating our work; perhaps the problems with lack of a common vocabulary amongst game-thinkers is best dealt with not by jumping to a list of definitions (leave those for your papers and manuals, folks), but rather by a set of illustrative examples?

update: one of the things that seems like a particularly useful affordance is the use of annotated video; youtube’s recent addition of this feature (yes, from niconicodouga) might be handy, especially as it can be updated and added to in real-time. Could a conference workshop on thematic coding of gameplay data work with such a tool?

Massive Post Over @ Gambit blog

Monday, June 30th, 2008

Just finished up a big ole investigation into Megaman fan work over @ GAMBIT
Got to admit, that was harder and longer than it should have been. Alice and I just met last week where she advised me to try and write initial thoughts into roughly two pages. I’m at about twice that on this and it still feels a bit disconnected. Wish I knew more about Capcom, frankly. But I’m glad i did it, even though I didn’t talk about what I really wanted to, which is how awesome Nico Nico Douga is, and in particular how fabulous the Kumikyoku meme is:

[youtube=http://www.youtube.com/watch?v=QiCHi_mWbR4]

you might recognize that in this form:

[youtube=http://www.youtube.com/watch?v=tIRCzbBB99E&feature=related]

which is even more relevant, but alas.  That latter piece was created via Lunar Magic, a ROM-hacking tool that lets you edit Super Mario World levels. SO FREAKIN AWESOME i need  to play around with that.

Anyways, I’m sorry for letting this place get soft and weedy. Coming up I should be taking a look at Dwarf Fortress as well as the new D&D 4th edition stuff, because both need my sage wisdom pouring over them. Clearly. I could also *maybe* start talking about Gambit Summer/Singapore stuff, but it’s kind of boring and management-oriented right now. Still, something’s better ‘n nothing.

SUCH RAD VIDEOS AAAAAAAAAAGH

videogames + violence, part 1

Sunday, March 30th, 2008

(cross-posted @ gambit.mit.edu + edited b/c of broken html)

Boston State House, courtesy of Snurb on flickr

Earlier this month,I went to the Boston State House to witness a hearing on House Bill 1423. The bill would amend Massachusetts law to explicitly include video games as in the list of media regulated with respect to content, and to additionally include violence that is “patently offensive to prevailing standards in the adult community” as a type of obscenity. Of course, being a public hearing, there was a fairly extensive docket for the Judiciary Committtee that day, including a bill to change access to criminal records (CORI) , judicial appointments, marijuana law reform, and something or other about casinos.

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Zombi, Part 1

Thursday, August 9th, 2007

so resident evil 5 has a new trailer, it’s made a storm, etc: this trailer displays a lot of zombie/infected people, all of whom look poor and are definitely black. i’ll be writing two parts to this: one is dropping into the debate and wedging my fat mouth in the middle of an already-complicated conversation; the other is picking up Ethan Zuckerman’s point about how the dialog is all wonky on this one, and what that means.

One funny note is that the controversy all revolves around ‘background narrative’; the gameplay is a mystery (and if it plays like RE4, doesn’t obviously factor into the arguments at all, other than possible setting it up very easily to simply be blasting through hordes of villagers, with the major bosses being either animals, older (white) characters from previous episodes, or a mutant with rotting grey skin) at this point. So we’re starting this fight outside of the gamer’s native territory, so to speak. For a large number of people, the story slides easily into the background, regardless of the color, language, or words or any sort of this background. Of course, to some insightful folks, that might make it all the more insidious/creepy/outright scary. After all, there’s this old argument in psychology/cultural studies that it’s the things we don’t pay attention to that affect us to the most, and that connects to an old argument in racial discussion that race is most ‘invisible’ to people who benefit the most from it.

another funny note is that while i was writing this, the serpent and the rainbow came on. HA.

From the trailer, we don’t get a lot, and it looks like an easy setup for White Hero Puts Down Savage, Dehumanized Poor Black People Somewhere. And, without knowing much about Capcom, or having the easily acquired stereotype about how Japanese folks are racially insensitive and like blackface and all, it does seem fairly easy to have some alarms start ringing about how often black people around the world are viewed as out-of-control, superstitious + violent, or as easily disposable targets.

On the other side, some gamers are putting up that weakest-of-defenses, IT’S JUST A GAME/THEY’RE JUST ZOMBIES. Gah, what a terribly bleak perspective to participate in anything with!

Luckily, some people on both sides are looking at this thinking deeper. In the Gamer’s Quarter forums, some thoughtful gamers have noted that it’s possible (although unlikely) that Capcom will use this as a platform precisely to make people uncomfortable with their assumptions about race. Games do have some amazing potential to trigger feelings of guilt and complicity (viz. the emotional attachment of interaction), and could be used as a fantastic platform. If the player-as-Chris-Redfield were to find out that the zombie they successfully blew up in one mission were in fact innocent civilians named as targets by a rival family or tribe or political party, that might actually, you know, be a really decent use of video game action to point to the complexity of politics around the word and the pitfalls awaiting neocolonial do-gooders.

As Isfet sez in the TGQ thread: “Edward Said would probably not enjoy RE4 or 5.” While from the gamer’s perspective, Capcom (and
Biohazard/RE in particular) have shown at least *some* level of sophistication in their subcutaneous themes and messages. Dead Rising,
a different zombie story from Capcom, derived its zombie-plot from US attempts at developing drugs to grow fatter, calmer cattle in Latin
America. And to a lot of people, the fact that the series has killed a lot of white people in the past means that it’s just focusing it’s
gritty, violent, “one-hero-stops-the-apocalypse” lens on a different chunk of the world.I doubt that Capcom has a nuanced, politically
savvy argument behind it, but I don’t think that it’s impossible that it might have at least a message about American corporatism,etc. Probably simplistic, but its a step away from willful ignorance.

And that is *still* separate from the (valid, but meek and distant in the eyes of many) criticism of the fact that stories about black people around the world invariably are stories about how they broken, or poor, or violent, or have violence done to them: a point dealt with by Zuckerman (though not unique to him by any means!) as “Africa is a continent, not a crisis“; will there be a heroic, trustable splinter group? a helpful, english-speaking guide who is cruelly torn to pieces by his own folk, or worse, by a rogue whitey? what role do those black people who’ve been turned into zombies play: backdrop, victims, people? neutrality is impossible, because at worst, their status as neutral targets means

I believe in the earlier RE games, there were moments of seeing people lives in transition from zombiehood to not: cars in the middle of the street, cups of coffee on tables, etc. (I could be wrong and remembering Silent Hill, instead). But I wonder what kinds of touches like that will be present in RE5.

To be sure, if game-makers want to be taken seriously*, we’ll be better served if we catch up with some of the cultural dialogues around us; in
fact, we have an excellent opportunity to leapfrog ahead of some of the crappier bits. Our landmark “Birth of A Nation” piece doesn’t actually
have to be a piece of reactionary racist cultural bullshit (albeit of stunning technical excellence and emotive power), for instance.

*viz. any arguments about games as art, games as agents for social change, games as worthy of serious study, or games as a global media
phenomenon, even.

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