So I’m taking loads of photos, but forgot the cable. I’m going to amazing panels but i should point you to Mark “Danger” Chen’s liveblogging if you’re curious RIGHT NOW about what’s going on.
lots of interesting work going, but overall there’s seem to be a feeling that we need better tools for curating our work; perhaps the problems with lack of a common vocabulary amongst game-thinkers is best dealt with not by jumping to a list of definitions (leave those for your papers and manuals, folks), but rather by a set of illustrative examples?
update: one of the things that seems like a particularly useful affordance is the use of annotated video; youtube’s recent addition of this feature (yes, from niconicodouga) might be handy, especially as it can be updated and added to in real-time. Could a conference workshop on thematic coding of gameplay data work with such a tool?