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	<title>Huge Guts &#187; gls2008</title>
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	<description>If you want to look like a dragon!</description>
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		<title>GLS 2008</title>
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		<pubDate>Fri, 11 Jul 2008 13:55:31 +0000</pubDate>
		<dc:creator>dizzyjosh</dc:creator>
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		<description><![CDATA[So I&#8217;m taking loads of photos, but forgot the cable. I&#8217;m going to amazing panels but i should point you to Mark &#8220;Danger&#8221; Chen&#8217;s liveblogging if you&#8217;re curious RIGHT NOW about what&#8217;s going on.
lots of interesting work going, but overall there&#8217;s seem to be a feeling that we need better tools for curating our work; [...]]]></description>
			<content:encoded><![CDATA[<p>So I&#8217;m taking loads of photos, but forgot the cable. I&#8217;m going to amazing panels but i should point you to Mark &#8220;Danger&#8221; Chen&#8217;s <a href="http://markdangerchen.net/">liveblogging</a> if you&#8217;re curious <em>RIGHT NOW</em> about what&#8217;s going on.</p>
<p>lots of interesting work going, but overall there&#8217;s seem to be a feeling that we need better tools for curating our work; perhaps the problems with lack of a common vocabulary amongst game-thinkers is best dealt with not by jumping to a list of definitions (leave those for your papers and manuals, folks), but rather by a set of illustrative examples?</p>
<p>update: one of the things that seems like a particularly useful affordance is the use of annotated video; youtube&#8217;s recent addition of this feature (yes, from niconicodouga) might be handy, especially as it can be updated and added to in real-time. Could a conference workshop on thematic coding of gameplay data work with such a tool?</p>
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