“Nestor slew the bear. Shortly thereafter, several starving cubs came around the corner crying for their mother. Awkward . . .”
my cleric isn’t very clerical, but he does some things very well. The game itself is mostly focused on choices about gear, it autoplays through an adventure over a period of time. It was apparently designed 1) for marketing 2) to expose people to the terminology and systems, which is an unusual kind of outreach, but one that’s probably necessary for something like Dungeons & Dragons. Since I began running a game at our lab, the most commonly asked question (after “Can I join?”) is “So how do you play, exactly?”, which is actually terrifying difficult to answer, since it can be framed as analogous to so many other things: MMOs, improvisational theatre, a very exciting boardgame match, writing collaborative fiction…
Anyways, while there’s no multiplayer mode, you can buff friends while they are on adventures, and since I keep getting whupped on by spiders and jerky guards, I could use some backup.